So here's the big announcement: we're going to be cancelling this campaign today. Once again, thank you to everyone who's supported us. This has been a huge learning curve, and the lessons have been plentiful. This is not the end for Robot Fight Club - in fact, we've already started making some exciting progress towards a revamped version that we're sure you'll love! It'll be back before you know it.
Build Your Own #RobotFightClub!
To take part, all you need to do is download and build the standees from the Robot Fight Club Print & Play Set, take a photo of one or more of them in an interesting situation, and post it on social media using the #RobotFightClub hashtag. Make sure you tag us, as well as three friends who you think should do the same! We’ll pick some of our favourites next week and stick them on the Needy Cat social media pages.
Robot Fight Club News: We're going on a tour!
We’re gearing up for our Kickstarter launch and it’s been a mad rush trying to keep everything in order.
Last night, we did a livestream of Robot Fight Club to show you how it works! While we do have a fancy gameplay video in the works, you’ll have to deal with our phone cameras for now. We did the livestream from home and frankly, we’re astonished that we didn’t get any cat interruptions!
Robot Fight Club News: Gameplay, Part One
From the start, we were really keen to make this a game about two-on-two robot fights, with the interesting twist that each player could only control one of their robots each turn. We knew this had potential for some really fun gameplay, where you don’t know which robot your opponent’s going to activate.
Each time you sit down to play, you’ll build a team of two robots, each of which is unique and characterful with its own strengths and weaknesses, as well as a unique inbuilt weapon.
Robot Fight Club News: Visuals
Ever since James and I sat down and worked out the nuts and bolts of the game, we’ve had a really clear concept of the setting. It was one of the first things we agreed on and we’ve tried to preserve it in the style of the logo, character design and make sure it runs through the whole look of the game.
Imagine, if you will, a 50’s style future-now, with old-style robotics feel that gives it a grounded but sci-fi feeling. Influenced by things like The Jetsons, Fallout and BioShock, we wanted something that felt nostalgic but had weird and wonderful sci-fi elements.
Doing the R&D for the visuals was eye-opening and I discovered an array of incredible comics, books and film that informed the aesthetics of the game. Check out this amazing comic book series which started in the early ’60s but had a resurgence in the ’90s. Magnus, robot fighter has an amazing style to it which I really fell in love with.
What’s been even more rewarding is seeing how our graphic designer and artists have interpreted this brief in their own way. It gives the games its own look and style. It has evolved beyond the 50’s-style Forbidden Planet looking robots, into its own thing. I’m loving the direction that this game is taking and I can’t wait to see it all together!
Here’s just a small selection of the work our talented group of artists and graphic designer have created. I think it’s amazing to see the concept and final version of Beagle next to one another, plus the latest Character design, Hanna ready to go. Hanna, also the name of our graphic designer, has done an amazing job with the logo design and this is a pin badge design that will be used in the game. She used 50’s roadside diner signs as a source of inspiration for the colours and font style.