It’s the last day of the Finding Games retrospective! We’re only going up to episode 12, as that brings us up to the past three months - at which point it stops feeling like a retrospective, doesn’t it?
If you’re just catching up, this started on Friday with a glimpse at the previous unreleased Episode Zero, then carried on with rundowns of Episodes 1-4 and Episodes 5-8.
Episode 9 holds the record for longest time between recording and release, as the interview happened before our long, unplanned hiatus! Sophie sat down with local industry buddy Zach Cox, indie TTRPG designer / publisher and master of 💿🐴. (That’s discourse, to the rest of us. Don’t ask.) We’ve watched Zach build a small indie publishing empire over the past couple of years, and his passion and dedication are utterly admirable and enviable. In the year since this podcast was recorded, he’s achieved so much more - just take a look at SoulMuppet Publishing, and buy some books!
In episode 10 - double digits, woo! - Sophie had a chat with Ross Connell, another Nottingham local who’s made a big name for himself since we’ve known him! I first met Ross at a local games night that I was helping to run, and he’d already been running a successful blog that interviewed board game artists. He was one of the earliest members of the Industry Collective (and one of our most regular meetup attendees!) and he’s since started working full time as a photographer and community manager in the board games industry, as well as running a top Instagram account and streaming solo games through lockdown. He’s basically just an all-round lovely person.
Episode 11 was a milestone for us, as it’s the point where Sophie started editing episodes herself. Previously, she’d recorded everything, then handed it over to me (as I had some very rough experience in editing podcasts, from my days at Mantic Games). Since Episode 11, I’ve been able to enjoy the podcasts alongside the listeners, and Finding Games has really become a Sophie solo project. This episode saw Sophie catching up with AnnaMaria Jackson-Phelps, who was the Editor-in-Chief of Girls Game Shelf (which sadly closed in November, but is still a fantastic resource!), and was in the process of organising the Shelf-a-pa-Luza online convention.
We’re wrapping up our retrospective with Episode 12, in which Sophie spoke to tabletop gaming polymath Victoria Caña, who leads a team of game designers working on Magic: the Gathering during the day, and is an award-winning indie game designer by night. Check out Cat Quartet Games to see more of her work!
And there we are! We hope you’ve enjoyed this look back at some of our older podcast episodes. If you’d like to help us continue making these episodes, you can help us out on Patreon - or, just as helpful, you can spread the word about Finding Games and give it a rating on iTunes.
Tomorrow, we’re going to have a quick look at some of the people who Sophie’s interviewed for upcoming episodes of Finding Games - see you then!