By day, Victoria is a producer at Wizards of the Coast where she leads a team of game designers in the Magic R&D department. By night, she is an award-winning indie game designer and co-founder of Cat Quartet Games, a boutique publishing company that focuses on bringing fun, fast, and accessible games to the world. Victoria's first board game, Gladius, successfully raised over $96,000 on Kickstarter in March 2020.
Finding Games Episode 11: AnnaMaria Jackson-Phelps, Girls Game Shelf
Finding Games Episode 10: Ross Connell, More Games Please
Ross (aka More Games Please) is a freelance tabletop photographer and community manager for Alley Cat Games, and has been working in the industry since 2018. His photography has appeared in publications such as Tabletop Gaming magazine and Senet, as well as on countless websites, online stores, and Amazon. He has photographed board games raising over one million dollars on Kickstarter, but big or small he shows all titles the same love and attention. He can be found playing board games on his twice-weekly Twitch live streams, exploring the solo games in his collection, and has a passion for board game art interviewing over 50 artists and graphic designers in the tabletop industry on his website.
Finding Games Episode 9: Zachary Cox, SoulMuppet Publishing
Finding Games Episode 8: Sophie Williams, Needy Cat Games
This episode’s a special one, because this time it’s Sophie’s turn to be interviewed! It’s a bit of a mammoth chat, clocking in at about an hour and a half, and goes into loads of very honest detail about how she ended up doing what she does for a living. I really enjoyed this one, and I hope you do as we
Finding Games Episode 7: Danielle Reynolds, DMR Creative Group
Finding Games Episode 6: John Mizon, South West Megagames
John Mizon runs South West Megagames, a full-time endeavour that aims to bring megagaming to the South-West of the UK (and sometimes beyond). Megagames are still a surprisingly niche hobby, which have started to see more mainstream appeal in the last few years after a Shut Up & Sit Down video brought many new eyes to the genre. These games are massive day-long experiences that blend roleplaying, board game-style mechanics, social gameplay and model-UN style simulation to a venue filled with anywhere from 30 to 300 players. Though the themes of games can range from sci-fi colony planets all the way to medieval courts, the unifying feature is simulating a massive, confusing crisis or conflict, and seeing how the existing structures and factions deal with the challenges of information and communication that the situation brings.
Finding Games Episode 5: Rob Burman, Mantic Games
Rob Burman is the social media and online sales manager for Mantic Games, a publisher of board game and miniature games based in Nottingham. He is responsible for marketing a wide variety of tabletop games, from licensed properties such as Hellboy and The Walking Dead, to more niche hobby products, like Kings of War and Deadzone. He also runs Mantic’s Kickstarter projects. After starting as local newspaper reporter, he went on to work in a variety of specialist hobby industries, including videogames, Japanese culture, collectable toys and tabletop games.
Finding Games Episode 4: Jack Caesar, River Horse Games / Caesar Ink
As a game designer for River Horse and independently as Cæsar ink, Jack spends much of his time thinking about fun ways to randomly generate numbers, the life cycles of monsters, and why a wizard decided to make a talking sword in the first place.
He can be found designing cool new dungeons on twitch every Monday at 8.00 GMT.
Finding Games Episode 3: Nathan Dowdell, Modiphius
Nathan’s been in the industry for almost a decade, starting out on licensed Warhammer 40,000 games like Black Crusade and Only War before working with the Modiphius on the third edition of Mutant Chronicles. He’s been full-time with Modiphius for a while now as Lead Developer for their 2d20 System, where his work has included the award-winning Star Trek Adventures.