Designing Miniature Wargames
Designing Miniature Wargames
Ever wanted to design your own miniatures-based wargame? We’ll help you get started!
In early 2021, James ran a pair of online seminars about creating miniature wargames. This is an abridged recording of the first seminar, which talks you through the process of taking an idea for a miniature wargame and creating a playable version that works on the table. James has plenty to say in this regard - among other things, he designed Adeptus Titanicus (2018) and Necromunda (2017), and worked extensively on Warhammer 40,000 and Age of Sigmar.
This ticket gives you unlimited access to an abridged recording of the seminar, clocking in at just over an hour, which covers:
Setting yourself up for success with a wargame design project
The hobby element of wargames, and why it matters.
The difference between simulation and abstraction.
The myth of game balance.
How to design games mindfully.
Needy Cat Games has a track record of running fun, informative courses that teach fundamental principles of tabletop game design. We aim to do it in a way that empowers attendees, and encourages them to stop theorising and start designing!
Throughout the seminar, James gives real-world examples from games he’s designed, breaking down his process and offering tips based on years of trial and error. If you have any questions or want to discuss things further, this ticket also gives you access to the Needy Cat Games Discord server, where you can chat to other attendees and seek advice.
Developing Miniature Wargames
An abridged recording of the second seminar in this series is available here, and covers the next steps once you’ve got a playable game and want to refine it into something you can sell commercially.
Game Design Online
If you’d like a broader introduction to the process of creating tabletop games, why not check out Game Design Online? It’s a perfect primer for this seminar, and gives a lot more detail on playtesting, rules writing and staying on target to get your games finished.
Testimonials
Here’s what attendees have said about our previous sessions:
“I really wasn’t sure what to expect but you made it really fun and engaging. I came away buzzing with ideas and plans for games. You’ve really helped crystallise a process in my head and one of the ideas I’ve had floating around is going to have some work put into it now.”
“It was a great afternoon and I got a lot of useful ideas for how to structure my game designing out of it!”
“You guys are really good at it and extremely personable. I learned about things I didn’t know, and got validated on stances I already had.”