Crafting Dungeon Crawlers
Crafting Dungeon Crawlers
With an increasing number of dungeon crawler board games on the market, it’s more important than ever to make sure your game stands out from the crowd and does something unique - but it also needs to do the basics well!
In this seminar, game designer James M Hewitt shares tips and techniques he’s developed over his years designing board games such as Warhammer Quest: Silver Tower, League of Infamy and Hellboy, among plenty of others that fit into the dungeon crawler genre in one way or another.
This is an abridged recording of a seminar that was delivered live on 25th September 2021. In it, James will discuss:
What defines a dungeon crawler
Planning a dungeon crawler design project
Dungeon Crawler Psychology
Creating Meaningful Decisions
Early Game Balance
Needy Cat Games has a track record of running fun, informative courses that teach fundamental principles of tabletop game design. We aim to do it in a way that empowers attendees, and encourages them to stop theorising and start designing!
Testimonials
Here’s what attendees have said about our previous sessions:
“I really wasn’t sure what to expect but you made it really fun and engaging. I came away buzzing with ideas and plans for games. You’ve really helped crystallise a process in my head and one of the ideas I’ve had floating around is going to have some work put into it now.”
“It was a great afternoon and I got a lot of useful ideas for how to structure my game designing out of it!”
“You guys are really good at it and extremely personable. I learned about things I didn’t know, and got validated on stances I already had.”