You might have noticed all the hubbub over at Mantic Games about League of Infamy. This game marks the second big collaboration between Needy Cat and Mantic, and is a cooperatish dungeon crawler turned on its head, where instead of the usual trope of playing a band of adventuring heroes, you take on the role of a bunch of no-good bad guys assaulting a series of Elven keeps! You need to work together for victory, but the League’s a competitive place, and if you find a few opportunities to benefit yourself at the cost of the others… well, they were mugs for not doing it first, right?
Hellboy: The Board Game Wave One Breakdown
It’s an exciting time here in Needy Catville. We’re working on some incredibly exciting things behind the scenes. We’ve got a couple of new games coming out soon that should be announced over the next couple of months. We’ve recently launched our three-part series, An Introduction to Game Design, where we’re inviting people to join us here in Nottingham and learn all about how to design their own board games. We’ve hit $50 a month on our Patreon, so it looks like we’re going to be launching a podcast! Oh, and here’s a big one - Hellboy: the Board Game has started shipping!
Design Diary: A Sense Of Closure
It’s safe to say that Hellboy took a bit longer than expected, once you factor in all the bells and whistles that got added in during the campaign! And our schedule wasn’t exactly sparse to begin with, so Sophie and I have basically transformed into stunted work-goblins over the past few months, only leaving our dank cave to eat food, go to meetings and gather raw materials to feed the ever-hungry prototyping table.
Design Diary: Finishing Touches
Hellboy: The Board Game has been in solid development for around seven months now, and it feels like even longer than that. It's lasted over half of Needy Cat Games' lifespan! (Oh, we had our first birthday last week - I meant to do a blog post about it, but we've been too busy...) There's still loads more Hellboy in the pipeline, but I'm proud to say that the rulebook for the main game is about to go into layout…
Design Diary: Feedback Fun Times!
I saw a post on the Hellboy Fanatics Facebook group earlier today, asking about development of the game, and I realised that I've been completely schtum for way too long. People are rather understandably starting to wonder if I've dropped off the face of the earth, or burrowed under my desk to hide from the deadlines or something.
Some Crazy Numbers
So the funding campaign for Hellboy: The Board Game finishes in less than 36 hours. It's currently on £1,294,820 ($1,729,025). There are 11,661 backers. To give you some context, so your jaw can properly hit the floor, here's a little rundown of Mantic's previous Kickstarters…
Design Diary: More Than Punching
One of the things that's been most hotly discussed is narrative - some people are concerned that the game just doesn't have enough story poking through the mechanics. I absolutely understand why they're concerned - after all, it's Hellboy! If the narrative isn't front and centre, we're wasting our opportunity. The stories are about as far from generic dungeon-crawling as you can get…
Hellboy Week: Fun with Budgets (Honest)
One of the benefits of the B.P.R.D. being a well-funded shadowy government organisation is that the gang are rarely short on resources – the flipside, of course, is that you have to stay within parameters. This is represented by the Mission Budget, which the players can spend before the Case. This budget scales depending on the number of agents, and is one of the ways in which the game scales for different player counts.
Design Diary: Echoes of the Past
With Hellboy: The Board Game hitting Kickstarter on Wednesday, I've really been enjoying the response to the snippets of information we've been releasing. People seem to be getting pretty excited about the game, and I couldn't be happier - after all, this is the first project I've done for Needy Cat to see the light of day! I've had a few questions, and I felt that this one in particular deserved a more in-depth answer: