It’s safe to say that Hellboy took a bit longer than expected, once you factor in all the bells and whistles that got added in during the campaign! And our schedule wasn’t exactly sparse to begin with, so Sophie and I have basically transformed into stunted work-goblins over the past few months, only leaving our dank cave to eat food, go to meetings and gather raw materials to feed the ever-hungry prototyping table.
Design Diary: Feedback Fun Times!
I saw a post on the Hellboy Fanatics Facebook group earlier today, asking about development of the game, and I realised that I've been completely schtum for way too long. People are rather understandably starting to wonder if I've dropped off the face of the earth, or burrowed under my desk to hide from the deadlines or something.
Development Blog 4: It's heeeeere!
Today is the day that the Ancient Grudges: Bonefields rules get released as a beta test into the wide world. It’s a weird sensation to release something that I know is a) unfinished, b) flawed and c) my first game.
Bonefields Development Blog 3: Meat on the Bones
It's been a busy couple of weeks for Needy Cat Games! James is busy working on the upcoming Hellboy board game (for Mantic Games) and juggling a few other projects, several of which I'm helping with. And of course, I'm also powering through Bonefields!